Update of bug #19612 (project freeciv):

         Planned Release:                         => 2.4.0,2.5.0            

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Follow-up Comment #2:

I saw some funnies with units' transported status as seen on the client when
digging into bug #19821 (S2_4). I assumed it was all down to wipe_unit(), but
perhaps there's more to it.

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