URL:
<http://gna.org/patch/?3341>
Summary: AI to build bases
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 25 Jun 2012 02:11:07 PM EEST
Category: ai
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0
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Details:
AI builds bases for the value provided to the city. It doesn't value bases
based on their defensive bonuses or any other typical base properties. In
fact, this is not about what you would call "base" in real life, but
infrastructure that just can be implemented in freeciv with base concept,
i.e., "base" concept is getting misnomer.
I've tested this by adding tile trade bonus effect for tiles with fortresses.
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File Attachments:
-------------------------------------------------------
Date: Mon 25 Jun 2012 02:11:07 PM EEST Name: AiBase.diff Size: 12kB By:
cazfi
<http://gna.org/patch/download.php?file_id=15881>
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Reply to this item at:
<http://gna.org/patch/?3341>
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