URL: <http://gna.org/patch/?3341>
Summary: AI to build bases Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Jun 2012 02:11:07 PM EEST Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: AI builds bases for the value provided to the city. It doesn't value bases based on their defensive bonuses or any other typical base properties. In fact, this is not about what you would call "base" in real life, but infrastructure that just can be implemented in freeciv with base concept, i.e., "base" concept is getting misnomer. I've tested this by adding tile trade bonus effect for tiles with fortresses. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Mon 25 Jun 2012 02:11:07 PM EEST Name: AiBase.diff Size: 12kB By: cazfi <http://gna.org/patch/download.php?file_id=15881> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3341> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev