Update of bug #19907 (project freeciv): Planned Release: 2.5.0 => 2.3.3, 2.4.0, 2.5.0
_______________________________________________________ Follow-up Comment #1: I thought that this was introduced only as part of recent TRUNK rename of classic ruleset, but it turns out to affect older branches too. So, installed freeciv civ1 & civ2 rulesets do not work: TRUNK: As there is no fallback script.lua if default/ any more, server exits when trying to load ruleset S2_3, S2_4: Rulesets fallback to script.lua in default/. That script tries to create ruins when city is destroyed. civ1 & civ2 rulesets have no base names Ruins. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19907> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev