On 6 July 2012 00:09, Jacob Nevins
<0jacobnk.fc...@chiark.greenend.org.uk> wrote:
> Not sure if this is a bug or expected behaviour, so I haven't raised a
> ticket.

 Please open ticket. Even if it's "expected" result of the way
buffering (or something) has been made, this has to be fixed somehow.

> With the Gtk3 client, I've noticed that intermediate updates to the map
> don't seem to be drawn. For instance if I start a game and then hit "X"
> on my Explorer, he instantly appears three tiles away, whereas with the
> Gtk2 client, I see all the intermediate steps.

 I confirmed this by setting very high Unit Movement Animation Time.
When I then moved a unit, nothing happened for a while (time I set)
and then unit appeared in its target tile. I also added logging to
move_unit_map_canvas() to show coordinates it tries to draw unit to,
and that number changed pixel by pixel from old tile to new one.

 - ML

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