Update of bug #19253 (project freeciv):

                  Status:             In Progress => Ready For Test         

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Follow-up Comment #5:

How about this patch? It has the "simple power_fact based" behaviour, and also
takes into account move_bonus, as a fraction of the unit's base move rate
(with a special case if that is zero). So a veteran unit with a base move rate
of 3 and a move_bonus of 1 costs ~1.33x what the non-veteran unit would.

Will commit soon for 2.4.0 if no-one objects.

(file #16070)
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Additional Item Attachment:

File name: trunk-S2_4-veteran-bribe-costs.patch Size:1 KB


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