Follow-up Comment #3, bug #19942 (project freeciv):

> Stability. Forked server goes down with the client, and (usually 
> at release time) server itself is much more stable than client.
True, and I've updated the FAQ
<http://www.freeciv.org/wiki/FAQ#How_do_I_play_multiplayer.3F> to make that
point.

Nevertheless, perhaps there's still something to be said for making it easier
for casual LAN players to start a quick game where the risk/annoyance of
losing it perhaps isn't so great. (I suppose a "quick game" is rare
<http://www.civanon.com/>.)

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