URL:
<http://gna.org/bugs/?19946>
Summary: "Déjà vu" unit movements in client
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Jul 15 18:35:02 2012
Category: client
Severity: 2 - Minor
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: S2_3 r21550
Discussion Lock: Any
Operating System: GNU/Linux
Planned Release:
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Details:
This is something I've been seeing for years, but I've finally raised a ticket
now that a commenter in bug #19921 confirms I wasn't dreaming it.
Sometimes when a unit is moving from one tile to another on the map, a copy of
it instantly appears at its destination and then the unit moves from the
source tile on top of the copy.
This can be seen more clearly by setting the "Unit movement animation time" to
something like 1000ms.
The attached screen capture videos demonstrate what might be two distinct
cases:
* dejavu1.ogv: unit (Transport) moves into city; full copy of unit appears on
city tile. (But in other cases I've only seen a partial copy.)
* dejavu2.ogv: unit (Partisan) moving around tiles which each contain another
unit (Engineer). Here only the part of the destination tile which impinges on
the bounding box of the source tile seems to get the "déjà vu" effect.
Attached S2_3 savegame was saved before these movements took place.
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File Attachments:
-------------------------------------------------------
Date: Sun Jul 15 18:35:02 2012 Name: test-dejavu.sav.bz2 Size: 15kB By:
jtn
savefile + screen capture videos, S2_3 r21550, 1000ms animation time, Amplio2
tileset
<http://gna.org/bugs/download.php?file_id=16107>
-------------------------------------------------------
Date: Sun Jul 15 18:35:02 2012 Name: dejavu1.ogv Size: 64kB By: jtn
savefile + screen capture videos, S2_3 r21550, 1000ms animation time, Amplio2
tileset
<http://gna.org/bugs/download.php?file_id=16108>
-------------------------------------------------------
Date: Sun Jul 15 18:35:02 2012 Name: dejavu2.ogv Size: 686kB By: jtn
savefile + screen capture videos, S2_3 r21550, 1000ms animation time, Amplio2
tileset
<http://gna.org/bugs/download.php?file_id=16109>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?19946>
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