Follow-up Comment #13, patch #3383 (project freeciv): I'd like to have pathfinding part (tiles enroute) to have extra cost for dangerous tiles instead of being right off limits. So dangerous route would be taken only if there is no alternatives, but it would be taken when everything else fails (note that this path construction time dangerousness is anyway subject to change before settler actually enters tile - enemy movement can make tiles dangerous, or remove dangerousness)
Does it have EC callback defined already? If no: simply add one. If yes: can we easily (without breaking other users) adjust it, or can we make new one with existing functionality and new functionality combined? _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3383> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev