URL: <http://gna.org/patch/?3443>
Summary: plrcolormode setting to take colours from nations Project: Freeciv Submitted by: jtn Submitted on: Tue Jul 24 22:34:10 2012 Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: plrcolormode in 2.4 has modes where colouring is based on player number and on team number. For scenarios / rulesets like Alien World where a small number of nations are defined, it would make sense to allow a given nation to always have its characteristic colour (so, say, "J&W Corporation" is always blue). This would require: * New value for plrcolormode, NATION_ORDER. * Nation specs to be able to optionally specify a colour. ** If one isn't specified in the ruleset file (as will be the case for our "standard" nations), then this nation will use a randomly selected colour from the game set (similar to PLR_SET). * Setting plrcolormode=NATION_ORDER should warn if *no* nations in this ruleset have colours defined, as completely random colours is probably not what the user expected. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3443> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev