Update of bug #19999 (project freeciv): Category: client-win32 => None
_______________________________________________________ Follow-up Comment #1: Winsock error #10053 is WSAECONNABORTED http://msdn.microsoft.com/en-us/library/windows/desktop/ms740668%28v=vs.85%29.aspx At first I wondered how connection lost error message can be sent from server (as it appears in server) to client chatline as, uh, connection is supposedly lost. But maybe it's just matter of both server and client detecting connection loss independently. Set category to "None" as it's unknown if this was client-gtk2 or client-sdl (there's no working client-win32 of 2.3, but only gtk2 and sdl clients on Windows too) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19999> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev