Update of bug #19999 (project freeciv):

                Category:            client-win32 => None                   


Follow-up Comment #1:

Winsock error #10053 is WSAECONNABORTED

At first I wondered how connection lost error message can be sent from server
(as it appears in server) to client chatline as, uh, connection is supposedly
lost. But maybe it's just matter of both server and client detecting
connection loss independently.

Set category to "None" as it's unknown if this was client-gtk2 or client-sdl
(there's no working client-win32 of 2.3, but only gtk2 and sdl clients on
Windows too)


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