Update of bug #20022 (project freeciv): Status: In Progress => Ready For Test Depends on: => bugs #19851
_______________________________________________________ Follow-up Comment #1: * Escape chance now depends on delta of power_fact from base level. So for power_fact=100,105, the green Spy gets diplchance percent, and the veteran gets diplchance+5. * Effects on existing rulesets: ** classic, experimental, default, civ2civ3: no change ** civ2: +5% change for veteran spy to escape * Added help text about escape chances (depends on fix for bug #19851). (file #16307, file #16308) _______________________________________________________ Additional Item Attachment: File name: trunk-veteran-spy-escape-chance-power-fact.patch Size:3 KB File name: S2_4-veteran-spy-escape-chance-power-fact.patch Size:3 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20022> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev