Update of bug #20041 (project freeciv):
Status: None => Ready For Test
Assigned to: None => jtn
Follow-up Comment #2:
The attached fix does slightly better than that. It checks if citymindist==0
after the ruleset for the savefile has been loaded, and if it is zero, then
citymindist is left alone -- if the ruleset had a default value for it, it
will be used. So civ1 savegames will work as expected.
Commit ASAP to get as much testing as possible, or wait for review as normal
and commit just before release (or abort release)?
Additional Item Attachment:
File name: trunk-S2_4-citymindist-zero-load-compat.patch Size:2 KB
Reply to this item at:
Message sent via/by Gna!
Freeciv-dev mailing list