Follow-up Comment #4, bug #20045 (project freeciv):
Oh, does the assert happen in server or client side? You haven't actually said
that, but for some reason I've tried to reproduce server side crash.
Attached is the autogame I tested:
- civ2civ3.serv settings
- Random seed from the savegame you provided
- Minplayers setting set to 0 (I'm still curios of how you started the all-ai
game when minplayers setting was not 0 - had you first human player that was
then turned to ai?)
- timeout set to -1 ("proceed as fast as you can) This requires --enable-debug
Can you test if this asserts for you?
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