URL:
  <http://gna.org/bugs/?20072>

                 Summary: Any unit can_unit_do_connect() when start tile has
road already 
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Fri 17 Aug 2012 12:44:55 AM EEST
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

Trying to figure out problems with caravans I noticed that the menus have
"Connect with Road" sensitive when they are in road tile.
can_unit_do_connect() returns true for all units (even those who could never
build any road) if tile already has road. Such unit ordered to connect road
will goto as long as there is existing roads to first tile where it should
actually build something and aborts there.




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