URL: <http://gna.org/bugs/?20130>
Summary: Cannot load savegame with ai type != classic Project: Freeciv Submitted by: cazfi Submitted on: Mon 03 Sep 2012 04:16:16 AM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: I have savegame from game where AIs were "threaded": > ./fcser -f freeciv-T0200-Y01500-auto.sav.bz2 1: Invalid AI type: 'threaded'! ... 1: Failure loading savegame! > ./fcser -f freeciv-T0200-Y01500-auto.sav.bz2 -L threaded 2: Removing player AI*1. 1: in dai_auto_settler_free() [../../../../src.patched/ai/default/aisettler.c::1156]: assertion 'ai != ((void *)0)' failed. It seems that it tries to remove initial "classic" ai player when loading savegame with another ai type, but that initial player is not in fact set up at that point (any more or yet) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20130> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev