URL:
<http://gna.org/bugs/?20130>
Summary: Cannot load savegame with ai type != classic
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 03 Sep 2012 04:16:16 AM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
I have savegame from game where AIs were "threaded":
> ./fcser -f freeciv-T0200-Y01500-auto.sav.bz2
1: Invalid AI type: 'threaded'!
...
1: Failure loading savegame!
> ./fcser -f freeciv-T0200-Y01500-auto.sav.bz2 -L threaded
2: Removing player AI*1.
1: in dai_auto_settler_free()
[../../../../src.patched/ai/default/aisettler.c::1156]: assertion 'ai !=
((void *)0)' failed.
It seems that it tries to remove initial "classic" ai player when loading
savegame with another ai type, but that initial player is not in fact set up
at that point (any more or yet)
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<http://gna.org/bugs/?20130>
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