Follow-up Comment #3, bug #20054 (project freeciv): > I think we dropped the code support for that long ago.
I mean the mapgen code that would place the river terrain type to map (I don't think it was ever implemented for the generic terrain types - it required river terrain to be in specific index), and drawing code that would select correct sprites depending on what adjacent tiles have river. Comments in terrain.ruleset still specify some options to apply to "civ2-style rivers" (that is: river special) as if we supported any other. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20054> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev