On Thu, 2012-08-30 at 03:29 +0200, Marko Lindqvist wrote:
> URL:
>   <http://gna.org/bugs/?20111>
>                  Summary: generate_packets.py asserts against packet types
> above 255
>                  Project: Freeciv
>             Submitted by: cazfi
>             Submitted on: Thu 30 Aug 2012 04:29:55 AM EEST
>                 Category: bootstrap
>                 Severity: 3 - Normal
>                 Priority: 5 - Normal
>                   Status: Ready For Test
>              Assigned to: None
>         Originator Email: 
>              Open/Closed: Open
>                  Release: 
>          Discussion Lock: Any
>         Operating System: None
>          Planned Release: 2.5.0
>     _______________________________________________________
> Details:
> When size of packet type field was increased, assert forcing maximum type
> number of 255 was left to generate_packets.py.

stop everything
what is this ?

changing communication protocol

that should be put in BOLD RED

you know that will break metaserver too ?
the answer should be yes.

you know that increasing load on a game
- that major limitation of this game is bandwidth communication
  is major design misunderstanding(bad thing).

please, justify need for increase in number of message type.

like with Walt Disney graphic


if you can not, which you should not, means do not be crazy.
revert as soon as possible.

even protocol similation should prove you wrong.

if you do not understand, do not think twice
think about alternative for keeping message type been a byte.

Gilles J. Seguin

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