Update of bug #19852 (project freeciv):
Category: None => general
Status: None => Ready For Test
Planned Release: => 2.3.3, 2.4.0, 2.5.0
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Follow-up Comment #2:
That scripting expects nil return value from give_technology() if player
already has it. That's what our external documentation say.
However function header says that it returns pointer to A_NONE. That's
beginning of the techs array, not NULL. Implementation is according to that
function header.
I just decided that from the conflicting documentation the interpretation that
it should return NULL is correct, and current implementation is a bug.
Attached patch changes it to return NULL. It's rather unlikely that any script
out there could depend on old behavior.
(file #16655, file #16656)
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Additional Item Attachment:
File name: DarwinFix.patch Size:0 KB
File name: DarwinFix-S2_3.patch Size:0 KB
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