Follow-up Comment #2, bug #20308 (project freeciv):
This is probably simply because different coordinate systems used in savegame
and on screen. To savegame it is saved forming a square, but you have ISO
topology in use, so map is warped.
Do you think there's more to this, or can we close this ticket as invalid?
If you need to check this, compile with --enable-debug. Then middle-click
shows both Location and Native Position of each tile.
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