Follow-up Comment #6, bug #20304 (project freeciv): > Any idea of specific behaviour changes this will cause
For the supplied rulesets I'm not aware of any change, but my ruleset checking has not been vigorous. Actually, it's the client thats more affected. Server & ai know exact situation in most cases, but client lacks information so it have to guess with RPT_POSSIBLE or RPT_CERTAIN: - Buildings are not marked redundant when it's *possible* that they are usefull (thus the change is: "with some rulesets less buildings are marked redundant") - Buildings can be added to worklist if it's possible that they are buildable in the future - When city cannot build next item from worklist and reasons are listed in chat, after this patch false positives are never sent (but we lose also some correct ones - which we already did with partially working RPT_POSSIBLE) - AI thinks that researching a tech would allow it to build specific buildings when ever it's possible that other requirement are fulfilled. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20304> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev