On Wed, 2013-01-16 at 17:57 +0100, Marko Lindqvist wrote:
> URL:
>   <http://gna.org/patch/?3596>
>                  Summary: Network packet type field to 16 bit value in HACKING
>                  Project: Freeciv
>             Submitted by: cazfi
>             Submitted on: Wed 16 Jan 2013 06:57:28 PM EET
>                 Category: docs
>                 Priority: 5 - Normal
>                   Status: Ready For Test
>                  Privacy: Public
>              Assigned to: None
>         Originator Email: 
>              Open/Closed: Open
>          Discussion Lock: Any
>          Planned Release: 2.5.0
>     _______________________________________________________
> Details:
> HACKING has network packet type documented as uint8. Change it to uint16.

ok, tell me again that i do not understand

just making sure that your developer has it all wrong.

what would be the argument about using uint32 ?

I will repeat,
in the advance part of a fighting game
all bytes send count.

the game has already the design flaw,
that all communications(packets sent/receive)
is 95% in the + or - 5 secondes of end of turn
when you are in the final stage of the game.

means every bytes count

do i have said that every bytes are adding to the

this is not another color changes

and in protocol parlance
it is not type but opcode

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