On Wed, 2013-01-16 at 17:57 +0100, Marko Lindqvist wrote: > URL: > <http://gna.org/patch/?3596> > > Summary: Network packet type field to 16 bit value in HACKING > Project: Freeciv > Submitted by: cazfi > Submitted on: Wed 16 Jan 2013 06:57:28 PM EET > Category: docs > Priority: 5 - Normal > Status: Ready For Test > Privacy: Public > Assigned to: None > Originator Email: > Open/Closed: Open > Discussion Lock: Any > Planned Release: 2.5.0 > > _______________________________________________________ > > Details: > > HACKING has network packet type documented as uint8. Change it to uint16.
ok, tell me again that i do not understand http://email@example.com/msg29009.html just making sure that your developer has it all wrong. what would be the argument about using uint32 ? I will repeat, in the advance part of a fighting game all bytes send count. the game has already the design flaw, that all communications(packets sent/receive) is 95% in the + or - 5 secondes of end of turn when you are in the final stage of the game. means every bytes count do i have said that every bytes are adding to the bandwitdh. this is not another color changes and in protocol parlance it is not type but opcode _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev