URL:
<http://gna.org/patch/?3637>
Summary: Road move mode
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 31 Jan 2013 03:55:09 AM EET
Category: general
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0
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Details:
Add move mode for roads to control how move costs are applied. This is step
toward having rivers as special road type in the future. Modes are same ones
that are available for rivers, but implemented in a more
ruleset-author-friendly way.
One thing this is useful for already is defining road types for reasons other
than move bonus. Such roads can now be defined with "NoBonus" move mode. This
is now used in alien ruleset Tunnel definition that used to work around the
limitation by defining so high move_cost that it would never be used instead
of terrain cost.
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File Attachments:
-------------------------------------------------------
Date: Thu 31 Jan 2013 03:55:09 AM EET Name: RoadMoveMode.patch Size: 14kB
By: cazfi
<http://gna.org/patch/download.php?file_id=17062>
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Reply to this item at:
<http://gna.org/patch/?3637>
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