URL:
<http://gna.org/patch/?3671>
Summary: Minor optimization to has_defense()
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 06 Feb 2013 05:08:56 AM EET
Category: ai
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0
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Details:
As has_defense() wants to know only if unit has any defense power at all, call
base_get_defense_power() instead of get_defense_power(). Latter only
multiplies result of former with positive value -> if former returns 0, so
does multiplied, if former returns non-zero, so does multiplied.
This alone is minor optimization, but getting rid of one call to
get_defense_power() is also step towards rivers as road types. Currently river
defense bonus is applied in get_defense_bonus(), while road bonuses apply in
defense_multiplication(). Any call to get_defense_bonus() without
defense_multiplication() call would get different result when river is handled
as road type. I want to clean up that interface a bit.
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File Attachments:
-------------------------------------------------------
Date: Wed 06 Feb 2013 05:08:56 AM EET Name: HasDefenseOptimization.patch
Size: 558B By: cazfi
<http://gna.org/patch/download.php?file_id=17139>
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Reply to this item at:
<http://gna.org/patch/?3671>
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