Update of patch #3384 (project freeciv):

                  Status:                    None => Ready For Test         

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Follow-up Comment #4:

This patch makes autosettlers not to evaluate dangerous tiles at all when
finding work. Every turn there's check for human player's autosettlers if tile
is now dangerous. If it is, current work is aborted, and new one searched for.
For AI there's new AI callback called for every working autosettler every
turn. Callback implemented for default AI does just the same as human player
autosettlers - if tile has turned dangerous, current work is aborted.

(file #17187)
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Additional Item Attachment:

File name: AutosettlerSafeTile.patch      Size:7 KB


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