Follow-up Comment #3, patch #2206 (project freeciv):

> Caravan changes has micromanagement consequences in longturn &
> similar games. Caravans on goto enter cities when turn changes,
> and player is not connected. When (s)he then connects to game
> to handle his/her turn, client does not automatically popup
> those caravans in target cities that have no movement left.
> With current behavior this is just fine. Your proposed change
> requires people to check their every city in case such a unit
> is inside already ready to act.

This is interesting, do you have a link to the ticket which implemented this.
I tested many times with trunk, I couldn't get any caravan popup when
reconnecting. Isn't this already broken?


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