Follow-up Comment #9, patch #2206 (project freeciv):
I think I now understand what you mean.
I didn't change anything in the current rules. Caravan with 0 moves left
always could establish trade routes (pressing 'r' for example) or help for
The only change in this patch is that actions which doesn't require moves left
in the rules (like establishing trade routes, help for wonders, disband) are
not delayed by one turn in the execution of the unit orders.
It additionally ignores if the building the infrastructures which have been
already built by others units.
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