Update of bug #20517 (project freeciv):
Status: Ready For Test => Need Info
Follow-up Comment #2:
When applying this patch, we may be confronted for the same problem as bug
#20520 if both rulesets don't have the same number of government types.
However, it isn't as much problematic because players can have the same
Maybe governments types should be limited to (MAX_NUM_ITEMS / 2), using SINT8
for using -1 as government id?
Maybe we should avoid to send player info packets during the ruleset reloading
cycle? (this appear to me the best solution)
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