URL: <http://gna.org/patch/?3729>
Summary: Attacking player specific reverse pathfinding map for cities Project: Freeciv Submitted by: cazfi Submitted on: Thu 21 Feb 2013 08:57:51 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 _______________________________________________________ Details: Currently assess_danger() uses single reverse pathfinding map for all the units approaching the city. This map is constructed as if all units were owned by city owner (the defender). This causes inaccuracy due to ZoC effects and restrict_infra (if enabled) being different for distinct players. Attached patch creates reverse pathfinding map for each attacker player instead. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Thu 21 Feb 2013 08:57:51 AM EET Name: AttackerMapforCity.patch Size: 5kB By: cazfi <http://gna.org/patch/download.php?file_id=17299> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3729> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev