Follow-up Comment #9, bug #16905 (project freeciv): I think there is nothing wrong with a pop-up there. Creating a goto-and-do-XXX sequence is a modal thing and you have to finish that goto sequence before doing anything else. So the pop-ups will not hinder the work flow any more.
The pop-up should give a list of possible commands and have keyboard shortcuts. But since it will only list limited sets of combinations there is far less of a problem of exhausting available keys. The pop-up can (optionally) also be out of the way, display it on the left side of the client in the empty space below the unit list or something. It doesn't have to block the main map. As Bernd suggests this would use a "order list mode". You press "G" to get into order list mode. Then you can select tiles to goto, select an activity via keyboard shortcut, the menu or the "pop-up" on the side. "i" would irrigate the current tile, "I" would go into connect with irrigation mode and a click would set destination. "return" or clicking done would finialize the sequenze and go back into normal mode. Now for extra special bonus when setting a goto sequence have the client display other units and tiles in the state the will be by the time the goto sequence reaches the current end. So if one unit has a goto to the right and you start a sequenze for a second unit to move 2 fields (turns) to the left then the first will be shown having moved 2 turns along its goto already. This would make it easier to coordinate actions with multiple units have a goto sequence. Mrvn (sorry, haven't requested new password yet) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16905> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev