Summary: AI observer timeout display badly off
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Wed 27 Feb 2013 11:36:21 AM EET
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
        Operating System: None
         Planned Release: 



This probably applies to all connections where a lot of units move on turn
change, but most noticeable it is when observing AI players (all units of the
player move under AI control).

After movement of all the units has been shown timeout counter starts counting
down from the full timeout value, but in the server side it has been counted
down all the time while units were still moving on the client's display.
I'm currently observing game with timeout 30 where unit movement display takes
~25 sec meaning that turn changes when timeout displayed shows 25 sec


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