Follow-up Comment #4, bug #18664 (project freeciv):
> What I'm worried about is the rush of events at turn change that
> means there might be a significant delay between the server
> starting a timer and sending a packet and the client processing
> that packet and starting its timer. I suspect that can cause
> discrepancies with the server and client's view of the timeout
> today [...]
Confirmed: bug #20572.
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