On 5 March 2013 16:22, Imhotep <jmho...@slehr.de> wrote:
> I have a modpack where a lot of effects require only techs, not improvements
> (For example the knowledge Barter or Pottery reduce waste directly, without
> the need of any additional building.)
> AI seems to have trouble coping with that.
> I searched the code, and as far as I can see, all tech assessment is done
> for improvements only.
You are correct about current state of the AI code. For most part
tech want is increased only indirectly when there's building or unit
That's one of the big shortcomings of the current (quite ancient,
predating effects code) AI code.
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