Summary: AI does not take effects into account that are based
on techs only
Submitted by: imhotep
Submitted on: Tue 05 Mar 2013 04:30:12 PM GMT
Severity: 3 - Normal
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: None
I have a modpack where a lot of effects require only techs, not improvements
(For example the knowledge Barter or Pottery reduce waste directly, without
the need of any additional building.)
All tech assessment is done for improvements only.
Effects that don't have an improvement in the req list are ignored.
I would like to try to get a patch for this, but it looks like I will have to
get some other things (bugs?) out of the way, first.
(I'm thinking of aicity.c:improvement_effect_value, especially, which, ohm,
doesn't look like it was the final perfect version.)
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