Follow-up Comment #1, patch #3770 (project freeciv):
> Second, if no DefendGood units can be produced, DefendOk will do.
Is this somehow connected to the primary change in this ticket? Otherwise it
should be separate ticket, even though it means that both would be
As you said, the first change is a bit hackish, so I need to check if there's
no better way to implement it. AFAICS latter change could go forward if it was
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