Follow-up Comment #2, patch #3770 (project freeciv):
> Is this somehow connected to the primary change in this ticket?
Yes, it is, but only "somehow". When no DefendGood units can be built, AI
leaves cities (and thus the Leader within it) unprotected.
So the first part won't have any effect without the second.
(AI still leaves cities alone when they think there would be no danger.)
The deeper problem with the DefendGood thing is that AI relies on the hints
given. They should rather analyze the ruleset to establish a "better than"
hierarchy once at game start from where they can get the current best
available each time. But that sure won't be a one-liner.
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