Follow-up Comment #11, patch #2554 (project freeciv):

Thanks for the comments! I will change the patch accordingly.

Could you help me to find the place there default ai player_alloc is called?

The calling structure is:
. => lai_player_alloc (lai_func.c)
.. => player_set_ai_data (using struct lai_plr *luaplr as ai data)
.. => lai_api_player_alloc (api_lai_base.c)
... => dai_data_init


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