Follow-up Comment #2, patch #3776 (project freeciv):
It may be that this patch is ahead of its time.
I don't see any code preventing more than one barbarian/pirate nation (may be
only because I did not look at the right places).
I agree on the point that there currently is /popper randomness/ in choosing
one out of only one possible barbarian nations per type ;-)
But as soon as this limitation is lifted, it fails, possibly with segmentation
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