Update of bug #20649 (project freeciv):
Release: => 2.3.3
Summary: crash => assertion 'player_count()
== map_startpos_count()' failed when unable to allocate starting positions
Follow-up Comment #3:
Messages back-translated to English for searches:
"The server appears to have gotten into an infinite loop in the allocation of
Maybe the number of players is too high for this map."
Obviously we shouldn't fail an assertion after emitting this...
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