Follow-up Comment #6, bug #20682 (project freeciv):

For the record: I tested version where simply wipe_unit() always unloaded
units being wiped if they are currently inside transport. That might still be
a good idea, but it didn't stop all the asserts here - I suspect that it's
because defender gets killed first losing vision and thus missile gets fogged
already before it's getting wiped.


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