URL:
  <http://gna.org/bugs/?20745>

                 Summary: City size 1, citizen count 2 with concurrent
movement
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Fri 19 Apr 2013 08:58:03 PM EEST
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: S2_4 r22728
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

bug #20634 is very much always reproduced when running autogame with
alternating movement, but now I got one case with concurrent movement.

It's reproducible, with somework.

It happens with S2_4 alien ruleset. Available with freeciv-modpack from URL
http://www.cazfi.net/freeciv/modinst/2.4/alien-2.4-3.modpack

It originally happened when map generation with one mapseed was failed, and
second one was picked. As even the failed attempt changes main random state,
that must be emulated. Attached patch RetryMapseed.patch sets correct mapseed
for the second map generation attempt after first one (from autogame
.serv-file) has failed.




    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Fri 19 Apr 2013 08:58:03 PM EEST  Name: RetryMapseed.patch  Size: 968B  
By: cazfi

<http://gna.org/bugs/download.php?file_id=17770>
-------------------------------------------------------
Date: Fri 19 Apr 2013 08:58:03 PM EEST  Name: aliencitcount.serv  Size: 305B  
By: cazfi

<http://gna.org/bugs/download.php?file_id=17771>

    _______________________________________________________

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