Follow-up Comment #1, patch #3854 (project freeciv):
This is clearly an improvement over current code, so this should go in for
I have some vague plans to make it use pf_map to see what units can threaten
autosettler - that would correctly consider units that can move (because they
are fast (most sea units), or can use roads etc) more than 2 tiles distance
currently checked, could account for our own units blocking the way of attack
(it's safe to work behind line of defense), would consider corner case of
autosettler working next to enemy city on non-native terrain for attacking
unit... That's 2.6 stuff, though.
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