Follow-up Comment #5, patch #3721 (project freeciv): Oh, you were talking about server/client sync. Yes, even though client is single-threaded, and in that sense does a lot of things "atomically", user action can happen between any two packets from server. As for transport and cargo being in different tiles, that can certainly happen - we've just been fixing entire class of bugs when client does (even without user interaction) illegal things while that's the case.
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