Follow-up Comment #5, patch #3721 (project freeciv):

Oh, you were talking about server/client sync. Yes, even though client is
single-threaded, and in that sense does a lot of things "atomically", user
action can happen between any two packets from server.
As for transport and cargo being in different tiles, that can certainly happen
- we've just been fixing entire class of bugs when client does (even without
user interaction) illegal things while that's the case.


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