URL:
<http://gna.org/bugs/?20774>
Summary: Loaded transport going out of sight not unloaded
client end
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 29 Apr 2013 11:30:17 AM EEST
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: 2.4.0, 2.5.0, 2.6.0
_______________________________________________________
Details:
Something I found while fixing bug #20727:
If unit is loaded in server side, but removed from the client because it goes
out ouf sight, it's not unloaded in client end before removal, leading to
asserts in common code.
I guess we can't expect client to send unloading instructions in this case -
unit is not really being unloaded. Rather client should unload it itself. This
has not the potential problems of wrong transported status being used in
client end as unit is question is just being removed, along with it's
transported status.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20774>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev