Follow-up Comment #1, patch #3856 (project freeciv):

Isn't AI looking cities to defend with reversed nativity check bug in all
branches? Could you mkae separate bugfix ticket of it? (As this has gone
unnoticed so far, I assume that the bug just makes AI less optimal and there's
no catastrophic consequences of inland city getting selected for sea unit, so
we'll probably not push fix to S2_3 any more)

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