URL:
  <http://gna.org/bugs/?20875>

                 Summary: Feature request: server setting for modifying cost
factor of imporvements/units.
                 Project: Freeciv
            Submitted by: None
            Submitted on: Sat 08 Jun 2013 10:46:28 PM UTC
                Category: None
                Severity: 1 - Wish
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: spamdivers...@gmail.com
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: Any
         Planned Release: 

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Details:

In the beginning of the game it can take a long time to build units and
improvements. Therefore it would be nice if there were new server settings:
"unit_cost_factor", "improvement_cost_factor" that would act as a modifier on
the ruleset costs.

A 1.0 factor would be default and would use the ruleset costs.

A more advanced version could take into account the turn number that the unit
was first discovered at, thus allowing variable unit costs depending on where
in the game players are.




    _______________________________________________________

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  <http://gna.org/bugs/?20875>

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