Summary: Feature request: server setting for modifying cost
factor of imporvements/units.
Submitted by: None
Submitted on: Sat 08 Jun 2013 10:46:28 PM UTC
Severity: 1 - Wish
Priority: 5 - Normal
Assigned to: None
Originator Email: spamdivers...@gmail.com
Discussion Lock: Any
Operating System: Any
In the beginning of the game it can take a long time to build units and
improvements. Therefore it would be nice if there were new server settings:
"unit_cost_factor", "improvement_cost_factor" that would act as a modifier on
the ruleset costs.
A 1.0 factor would be default and would use the ruleset costs.
A more advanced version could take into account the turn number that the unit
was first discovered at, thus allowing variable unit costs depending on where
in the game players are.
Reply to this item at:
Message sent via/by Gna!
Freeciv-dev mailing list