URL:
<http://gna.org/bugs/?20875>
Summary: Feature request: server setting for modifying cost
factor of imporvements/units.
Project: Freeciv
Submitted by: None
Submitted on: Sat 08 Jun 2013 10:46:28 PM UTC
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: Any
Planned Release:
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Details:
In the beginning of the game it can take a long time to build units and
improvements. Therefore it would be nice if there were new server settings:
"unit_cost_factor", "improvement_cost_factor" that would act as a modifier on
the ruleset costs.
A 1.0 factor would be default and would use the ruleset costs.
A more advanced version could take into account the turn number that the unit
was first discovered at, thus allowing variable unit costs depending on where
in the game players are.
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Reply to this item at:
<http://gna.org/bugs/?20875>
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