URL: <http://gna.org/bugs/?20879>
Summary: Units supported by food killed due to starvation even when free of upkeep Project: Freeciv Submitted by: bardo Submitted on: dom 09 jun 2013 10:32:16 GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: When a city is short of food (empty foodbox and negative growth), if there is a unit supported by food, then the unit is killed instead of reducing the pop size of the city. The bug is that units supported by food are killed due to starvation even when they are free of food upkeep. It doesn't happen with default rules because the effect "Unit_Upkeep_Free_Per_City" is never used with food. I attach savegame with civ2-3 ruleset, using v2.3.4, where every military unit needs food upkeep, but there are free units related to the size of the city. If you press end turn, one unit with food upkeep is destroyed, as expected, but if you keep pressing end turn, the rest of units will be destroyed, one per turn, even when they no longer require food (no food upkeep icon in city view). _______________________________________________________ File Attachments: ------------------------------------------------------- Date: dom 09 jun 2013 10:32:16 GMT Name: civ2-3_v2.3.4_foodupkeep.sav.bz2 Size: 14kB By: bardo <http://gna.org/bugs/download.php?file_id=18062> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20879> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev