URL: <http://gna.org/patch/?3976>
Summary: Extra requirements Project: Freeciv Submitted by: cazfi Submitted on: Sat 06 Jul 2013 06:02:20 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: Move requirement list from road/base definition to main extra definition. This also adds it for specials. Roads and bases should work like they used to. Check for target extra (S_IRRIGATION/S_FARMLAND/S_MINE) requirements is added for Irrigation and Mining activities. Note that these irrigation and mine requirement lists are currently redundant - one can give same requirements for effects of type Irrig_Possible and Mining_Possible. Unfortunately we cannot obsolete the effects either. As we cannot have OR requirements in extra requirement list, one cannot make irrigation possible from nearby Ocean OR River OR Irrigation. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sat 06 Jul 2013 06:02:20 PM EEST Name: ExtraReqs.patch.bz2 Size: 9kB By: cazfi <http://gna.org/patch/download.php?file_id=18207> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3976> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev