URL:
  <http://gna.org/patch/?3976>

                 Summary: Extra requirements
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sat 06 Jul 2013 06:02:20 PM EEST
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0

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Details:

Move requirement list from road/base definition to main extra definition. This
also adds it for specials. Roads and bases should work like they used to.
Check for target extra (S_IRRIGATION/S_FARMLAND/S_MINE) requirements is added
for Irrigation and Mining activities. Note that these irrigation and mine
requirement lists are currently redundant - one can give same requirements for
effects of type Irrig_Possible and Mining_Possible. Unfortunately we cannot
obsolete the effects either. As we cannot have OR requirements in extra
requirement list, one cannot make irrigation possible from nearby Ocean OR
River OR Irrigation.



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File Attachments:


-------------------------------------------------------
Date: Sat 06 Jul 2013 06:02:20 PM EEST  Name: ExtraReqs.patch.bz2  Size: 9kB  
By: cazfi

<http://gna.org/patch/download.php?file_id=18207>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3976>

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