Summary: Extra requirements
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sat 06 Jul 2013 06:02:20 PM EEST
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0



Move requirement list from road/base definition to main extra definition. This
also adds it for specials. Roads and bases should work like they used to.
Check for target extra (S_IRRIGATION/S_FARMLAND/S_MINE) requirements is added
for Irrigation and Mining activities. Note that these irrigation and mine
requirement lists are currently redundant - one can give same requirements for
effects of type Irrig_Possible and Mining_Possible. Unfortunately we cannot
obsolete the effects either. As we cannot have OR requirements in extra
requirement list, one cannot make irrigation possible from nearby Ocean OR
River OR Irrigation.


File Attachments:

Date: Sat 06 Jul 2013 06:02:20 PM EEST  Name: ExtraReqs.patch.bz2  Size: 9kB  
By: cazfi



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