Follow-up Comment #2, bug #20940 (project freeciv):

A couple of further hints about this bug.
It was made less likely by reducing the movement animation time.
I suspect this was because showing the gotos hadn't been finished at TC.

Also it is not just a client goto issue.

The same bug occurred during bombard combat.
With a dozen bombers attacking a city containing 100 spies you get to see the
bombard combat animation 1200 times.
Unless you lower the combat animation the client will crash at TC.

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