Follow-up Comment #2, bug #20940 (project freeciv): A couple of further hints about this bug. It was made less likely by reducing the movement animation time. I suspect this was because showing the gotos hadn't been finished at TC.
Also it is not just a client goto issue. The same bug occurred during bombard combat. With a dozen bombers attacking a city containing 100 spies you get to see the bombard combat animation 1200 times. Unless you lower the combat animation the client will crash at TC. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20940> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev