Update of patch #3990 (project freeciv):

         Planned Release:                   2.6.0 => 2.5.0, 2.6.0           

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Follow-up Comment #1:

I'd like to get this to S2_5 too (patch applies as is) despite it being
potentially buggy for stable branch (do all places that should use SINGLE_MOVE
do?)

With hardcoded SINGLE_MOVE of 3 there's not much space for defining rulesets
with multiple roads as improvements over each other. In fact, if one wants
each road to at least double the speed, there's only the classic ruleset route
of (3/3 (no road) -> 1/3 (road) -> 0/3 (railroad)). This patch makes new
generalized roads feature of 2.5 much more useful as one could have more
granulanity in road movement cost (16/16 -> 8/16 -> 4/16 -> 2/16 -> 1/16 ->
0/16)

Further, if this is accepted, experimental ruleset could be tweaked to take
advantage of it. Currently (2/3 (road) -> 1/3 (railroad) -> 0/3 (maglev))
i.e., road not even halving movement cost, could be (2/4 (road) -> 1/4
(railroad) -> 0/3 (maglev))

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