URL:
  <http://gna.org/bugs/?20971>

                 Summary: Martial_Law_Max has no effect
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Mon 15 Jul 2013 09:29:04 PM EEST
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: Ready For Test
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 2.4.0, 2.5.0, 2.6.0

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Details:

All military units increase Martial Law (as long as there's Martial_Law_Each
effect active), Martial_Law_Max effect is ignored.

Reason is that when units are iterated, max is compared to variable that is
not updated yet in that loop (and later has, in fact, value multiplied by
martial_law_each) and thus is always 0 no matter how many units already are
counted toward Martial Law.

Fix attached



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Mon 15 Jul 2013 09:29:04 PM EEST  Name: MartialLawMax.patch  Size: 588B 
 By: cazfi

<http://gna.org/bugs/download.php?file_id=18284>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?20971>

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